Welcome to Cosmonarchy!

The ultimate real-time strategy experience, transcending genre limits while preserving its core essence!

Terran Vs. Protoss
Terran Vs. Protoss
Protoss Vs. Protoss
Protoss Vs. Protoss
Zerg Vs. Zerg
Zerg Vs. Zerg
The all-rounders, the everymen. Armed to the teeth and prepared for war.

Mobile Operations

To greener pastures.

Terran structures can lift off and land elsewhere. Terran addons and refineries can self-destruct to be replaced or to clear the area.

Masters of None

But oh-so versatile.

Certain Terran combatants can deploy into alternative modes to specialize their capabilities.

Apollyoid Adhesive

Exposing their true weakness.

Flame-based attacks set victims alight, rending 1 armor every second. Apollyoid Adhesive burns itself out after 2 seconds of not being stacked.

Reclamation

The dead have no time to waste.

A select few Terran Reclaimers can raise the dead, seizing control of the corpses regardless of their previous owner.
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The children of the gods. Forever grieving for the wars they wage.

Divine Mandate

Technological supremacy.

Protoss structures require power to operate, and have no tech requirements. Power is provided by specialized structures.

Flash Shielding

A shield for the sword.

After avoiding damage for 2 seconds, Protoss combatants regenerate shields at a rate of 10 points per second.

Vengeful Ascension

Never forgotten.

Certain Protoss combatants can avenge fallen allies, or ascend fallen hostiles, to obtain temporary bonuses to movement speed and attack speed.

Tyranny of the Sun

A profanity most potent.

A select few Protoss Masters can seize and maintain control of hostile targets.
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The uncontrollable beasts. Evolved to assimilate the best and slay the rest.

Cagragenesis

Sowing seeds of victory.

Zerg structures are mutated upon cagra from worker strains. Certain structures spread cagra and generate Larva to birth new agents.

Regression

Enforced evolution.

Most Zerg strains can mutate into a greater, more specialized strain. When a mutated strain dies, it regresses to its previous form after 1 second.

Broodspawn

To sustain the offensive.

A select few Zerg Sires can create and preserve Broodspawn to reinforce the front lines.

Infestation

Turning them on themselves.

A select few Zerg strains can infest hostiles with a parasite, seizing control of them for as long as the parasite persists.
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Askosi

Coming Soon...
The mechanized division. Here to lay claim for a new dominion.

Cybernetic Supremacy

Leaving their roots behind.

The Askosi have become enmeshed with their technology, granting them powerful relocation and disruption abilities. Many combatants can leap, charge, and switch places to quickly navigate the battlefield.

Interlocking Mechanisms

One washes the other.

Askosi forces are stronger together, able to collaborate on tasks. Workers can accelerate construction efforts, and several combatants can combine assets to achieve unique goals.

Frontline Reassembly

Able and willing.

Certain Askosi war machines become grounded after sustaining heavy damage, gaining extra durability. These weapons of war can then be reactivated by a select few specialists.

Destination: Scrapworld

Turning loss into gain.

The dead hold no value for the Askosi. Specialists can be deployed to recycle the fallen, restoring life and cleansing ailments.
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