
Terran
The all-rounders, the everymen. Armed to the teeth and prepared for war.
Orion Imperium (melee)
An empire of staggering size, and an arsenal to match.
Hecaton Coalition
Refugees of a great conflict, settling new worlds with abandon.
Futurist Federation
Luminaries, staking their claim on the bleeding edge.
Golden Republic
Rising idealists, following the firstborn to war.
Nydus Trinity
Agents of self-destruction, desperate for alien attention.
Upstart
Vandals, rebels, and nascent nations, seeking scrappy victories.
The children of the gods. Forever grieving for the wars they wage.
Savor every last swordsman.
Technological supremacy.
Protoss structures require power to operate, but have far more flexible tech requirements than that of other races. Power is provided by specialized structures. Tech is unlocked on a per-tier basis.
A shield for the sword.
After avoiding damage for 2 seconds, Protoss combatants regenerate shields at a rate of 10 points per second, falling to 2 points per second over a period of 5 seconds.
Never forgotten.
Certain Protoss combatants can avenge fallen allies, or ascend fallen hostiles, to obtain temporary bonuses to movement speed and attack speed.
A profanity most potent.
A select few Protoss Masters can Tyrannize hostile targets on death. Tyrannized combatants take 50% increased damage, and move 33% faster when in the presence of enemies.
Created from
Creates
Requires
Enables
Factional
Created from
Creates
Requires
Enables
Factional
Core disciple production
Core disciple production
Advanced robotic production
Advanced robotic production
Created from
Creates
Requires
Enables
Factional
Core disciple production
Core disciple production
Created from
Creates
Requires
Enables
Factional
Core disciple production
Core disciple production
Absorbing robotic production
Absorbing robotic production
Profane capital production
Profane capital production